Wednesday 2 May 2012

STRIKE!!!!!!

After learning to use the reactor software, my basic knowledge was put to the test when we used the software to create a bowling ball heading for the pins down a small alley. Again like with the boxes, all the objects within the view port needed to be changed to Rigid Body Collection. The mass of the objects were changed too, the alley was set to 0, the pins were set to 10 and the ball was set to 20. Once the mass was changed the collision tolerance for the pins needed to be adjusted as when the animation was played the pins would jump up and leave a gap. Trial and error set the tolerance to 0.4 and although the pins still jump up it is minimal. 

So the pins are set and the alley was ready but the ball itself needed to move towards the pins. To achieve this, the ball needed to move forward in frames 1 - 5. The autokey was used to help me achieve the movement. As well as this, I added a small rotation to the ball to give it a more realistic movement. After the ball has been moved the start time for the animation need to be changed for 0 to 1 as this will allow the software to recognise the movement of the ball in frame one (the timing menu can be found under preview and animation) this is crutial as without changing the start frame, the ball will just fall!

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