Thursday 3 May 2012

It's Alive!

I never realised how easy it was to make a biped, let alone make one walk! Today's lab session involved these so called bipeds (skeletons that are stuck onto created figures to help them get a more realistic movement). First things first, the biped needed to be created, to do this I went into the create tab and clicked on the systems menu. I then added the biped to the scene. At this point, fingers, toes and various other bones can be added (even tails).
Setting up the Biped
Now to make it walk, something very simple as 3DS does it for you, all that's needed is to place the steps. There a different ways to add steps and make your biped walk. There are also various different actions that the biped can perform. The three basic actions are walking, running and jumping. The quickest was to make the biped walk is to click the create multiple footsteps tool. This will create a line of steps that can be moved left or right, as well as having the option of adding or taking away steps. Another more painstakingly slow option is to add the steps one at a time, this however does let the user move the steps to a position that they want. Something that can be useful when making the biped walk up stairs.

Multiple Footsteps
Walking Upstairs

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