Following on from the tutorial I posted on my attempt at spray particles and smoke, I have now learnt the art of adding material to the smoke. To start off with I opened up the material editor, I then went down to maps, click on diffuse colour and then none. Once I got to the drop down menu I clickd on particle age.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3aT1wXhMA0lS5c_QljW2mRx-tqwYxDBmwe-4U9ecdwPztACn9GtinZpWdiWDROm68MMeEBT2hMWB2EXi-V1s_JCLOSkN7PVGyzxVAsfv7lTx6eXZFUh8L7Ltz3GZQE9PpqqK_mdHLkK8/s320/SmokeParticleAge.png) |
Options for the particle ages |
I changed th colour options within this and went back to the parent. I also removed the glossiness on the material becuase as well all know smoke it not shiny!!
I then changed the opacity, another option found in the maps tab. I again clicked on none and chose mask from the menu. For the map choice I used noise. And for the second choice (mask), I clicked on gradient, and left the settings as they were.
I am hoping to import this smoke with materials into my animation.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsCWMHjGettUuvibEQlel-3TBRaP-FfcqntcrFanPJAuCgLRQySj7R8JM59lW4o8x5XTs617y1Xf-g5miIdaYfW2zWmjO5wlatT_Y0Sn1qqe_1Um-LhNtRiUxbWPFvHhsQluN66q1NYOI/s320/SmokeFinished.png) |
Finished smoke with materials |
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